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Werewolves of Pubcast Manor

Fancy getting together for a little fun?

As a special episode of The Agile Pubcast we invite a select number of our listeners to take part in an online version of one of our favourite games...The Werewolves of Millers Hollow.

Paul will be our storyteller and GamesMaster, guiding us through our evening's entertainment. There will be a limited number of places available and we ask you to commit to participating if you take one of the tickets.

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The Werewolves of Millers Hollow is a card game intended to be played in-person and is based on the Russian game Mafia.

Every player will be allocated a role that they will keep secret from the other players.

The game takes place in 2 parts:

Night: all the players close their eyes. The GamesMaster calls the characters that have abilities, one at a time each person called will open their eyes, perform his/her role’s special action, and close them again.

Day: everybody opens their eyes. The GamesMaster gives the name(s) of the player(s) which have been killed during the night. Those killed aren’t allowed to speak to the living for the rest of the game. Then, all the survivors debate and vote to lynch a player they think is a werewolf (while the werewolves will be secretly attempting to influence the group to lynch an innocent villager instead)

The werewolves’ goal is to kill all the villagers. The villagers’ goal is to kill all the werewolves.

Werewolves

Each night, the werewolves must collectively select 1 player to kill. The victim can be anyone except the GamesMaster, including other werewolves. The next day, they pretend to be a villager and try to seem unsuspicious. The number of werewolves in a game varies depending on the number of players.

Villagers

They don’t have any special power except thinking and the right to vote.

Seer

Each night, they can discover the real identity of a player. They must help the other villagers but discreetly to not be found by werewolves.

Hunter

Can kill anyone of their choice during the night

Sheriff

They are elected by a vote. This player’s vote counts for two instead of one. If they die, they will decide who will be the next Sheriff.

Werewolf

I would have gotten away with it if it weren't for you pesky kids!

  • National Council of Psychotherapists
  • Association of Business Psychologists
  • International Coach Federation
  • Certified Scrum
    Trainer
  • Certified Enterprise Coach

About Geoff Watts

I am the founder of Inspect & Adapt Ltd, an inspirational thought leader and one of the most experienced and respected agile and leadership coaches in the world.

Read more about Geoff